Get Ready For Shadow And Bone With Only 6 Days Left To Go!

A lot of people are going to be rushing to Netflix next Friday to binge-watch the entire first season of Shadow And Bone as soon as it drops, but only a portion of that audience will have a chance to read or even page-skim through the entirety of the series’ literary source-material in the six days we have left before the hotly-anticipated premiere. But that’s okay, because I’m here to give you the rundown of everything you need to know about the world of Leigh Bardugo’s twin series’ of fantasy novels, the Shadow And Bone trilogy and the Six Of Crows duology, and the premise of the Netflix show, which will draw inspiration from the first books of both series’.

Shadow And Bone
Alina Starkov | tvinsider.com

The expansive world of Bardugo’s novels, dubbed the “Grishaverse” by fans and author alike, is largely similar to the Europe and West Asia of our own, but for the most part grounded in the aesthetics, societal norms, and steam and gas-powered technology, of the late 1800’s. Some might call this steampunk, but Bardugo coined the more unique term “Tzarpunk” to describe the setting of her debut novel, Shadow And Bone, and its direct sequels, which take place in the northerly region of Ravka – unmistakably influenced by Russia under the final Tzars, from the opulent lifestyle of the country’s royalty all the way down to the brutal oppression of the working class. If history is doomed to repeat itself even in fantasy, then Ravka is in for a communist revolution any day now.

But while Ravka is a straight-up monarchy, the true power lies in the hands of the Grisha – an elite, militarized order of humans gifted with the ability to manipulate or alter matter. And although the Grisha describe their “magic” as being scientific in nature (and a bunch of them are employed only for their ability to de-age Ravka’s upper class), the misconception that they’re a coven of evil witches persists among the general population, and they are widely hated and feared. Nonetheless, they make up a small but deadly faction of Ravka’s army, and they get to live in a palace near the capital.

The Grisha are also quartered off into numerous subdivisions, something I hope the Netflix adaptation explores in-depth – because J.K. Rowling ruined Hogwarts Houses for a lot of people, so we need a new method of separating personality types by way of pop culture references…and “Heartrender” sounds a lot cooler than Hufflepuff anyway, I’m just saying. But there’s one person in a category of her own, and that’s Alina Starkov, Shadow And Bone‘s protagonist. The only Sun-Summoner in the world, Starkov has the ability to control light – a power-set that might seem of limited use until you remember that Ravka is split down the middle by a literal ink-stain on the map, a wall of darkness named the Shadow-Fold.

Blocking most trade between Ravka’s coast and its more densely-populated interior, the Shadow-Fold can only be traversed by tiny skiffs that must pass through the wall and avoid encountering the horrific winged demons that roam in the darkness, known as Volcra. Shadow And Bone kicks off with Alina Starkov, still just a humble mapmaker conscripted into Ravka’s non-Grisha army, joining one of these routine trips through the Fold: and when she discovers that she’s a sentient nightlight that could potentially eradicate the Shadow-Fold entirely, well, things happen. This post is free of any major spoilers about the books, so I’ll refrain from saying what those “things” are, but come on, the show’s only six days away, people! Be patient!

Shadow And Bone
Jesper Fahey, Kaz Brekker, and Inej Ghafa | popculture.com

Just a few years after the events of Shadow And Bone and its sequels, Six Of Crows picks up the story in a vastly different corner of the Grishaverse, in the bustling, grimy, canal-laced port-city of Ketterdam, separated from Ravka by many miles and an entire ocean. Modeled off of Amsterdam at the peak of Dutch imperialism in the 1600’s but with a bit of Bardugo’s signature Tzarpunk mixed in, Ketterdam is home to several street-gangs which fight for control over the flow of imports and exports through the city’s docks, trade-districts, and markets.

When Six Of Crows opens, the gang known as the Dregs (who operate out of the infamous Crow Club) are already a feared and respected force in Ketterdam’s criminal underworld, thanks to the strategizing skills of their highest-ranking member, Kaz Brekker. To account for the time-gap between Bardugo’s two series’, the first season of Netflix’s Shadow And Bone won’t be adapting Six Of Crows, but will instead follow the founding members of the gang prior to the events of their book – or at least, so Netflix says. A recent trailer (my breakdown linked below, but watch out for spoilers!) revealed that Netflix is basically just using the plot of Six Of Crows but weaving it into the events of Shadow And Bone in a bold and risky move that I hope pays off.

In the books, the strongest link between the two series’ is the character of Nina Zenik, a Grisha from Ravka who gets taken captive by her nation’s unfriendly neighbors to the north, the Fjerdans – specifically by a group of Fjerdan religious zealots named the drüskelle, who despise the Grisha. Nina’s interactions with them lead to her eventually finding refuge in Ketterdam and joining the Dregs, and her knowledge of Fjerda helps the gang when they take on their most dangerous mission ever as a team – to break into a heavily-fortified Fjerdan palace and abduct a valuable prisoner. A waffle-loving bisexual style icon, Nina unfortunately seems to only play a small part in Shadow And Bone‘s first season.

Shadow And Bone
Kaz Brekker | cbr.com

Sure, there’s a couple of world-building details I’ve left out, but that’s essentially all you need to know about the Grishaverse before watching Netflix’s Shadow And Bone. I mean, technically, you shouldn’t even need to know anything because a good adaptation allows even the most casual viewer to ease into the story, but hey – if I can exploit the fact that very few adaptations remember that golden rule, I will absolutely continue to do so because I have fun writing these breakdowns, and they drive traffic to my blog (*prides himself on his Kaz Brekker-like business savvy and exits, pursued by disgruntled readers*).

Middle-Earth Explained: Moria And The Dwarves Of The 2nd Age

The recent reveal of an official synopsis for Amazon Prime’s The Lord Of The Rings adaptation has left us all excited to jump back into Middle-earth and revel in the many joys it has to offer us. But to get fully prepared for Amazon’s upcoming series requires more than just a movie marathon or even a reread of J.R.R. Tolkien’s The Lord Of The Rings – Amazon is pulling from Tolkien’s extensive deep lore for their series, and diving into regions of Middle-earth previously unexplored by either the films or main books.

Moria
The Doors Of Moria | lotro-wiki.com

But chances are you’ve probably heard of Moria, at the very least: out of all the locations prominent in the Second Age of Middle-earth, the lost underground kingdom of the Dwarves is one of the few that still plays a major part in The Lord Of The Rings itself, albeit mostly as a richly layered backdrop to the death of Gandalf the Grey and the reappearance of Gollum. Peter Jackson’s adaptation of The Fellowship Of The Ring immortalized Moria as a soaring CGI spectacle unlike anything audiences in 2001 had ever seen before. And since then, the “You Shall Not Pass” meme of Gandalf defending the Bridge of Khazad-dûm has seeped into popular culture so that, even if you don’t know the accursed name of Moria, you’ve probably already been introduced to it at some point, somehow.

But onscreen thus far (and for that matter in Tolkien’s writing, and in most artwork) Moria has only been depicted in its ruined state, as it appeared to the Fellowship when they passed through in the year 3019 of the Third Age, seeking shelter from the inhospitable Misty Mountains. Amazon’s series, set in the Second Age of Middle-earth, will take us back to a time long before the ruins and the rumors of the dreadful Balrog sleeping in the dark heart of the mountains, before the name of “Moria” was even coined to refer to the Black Pit once known far and wide by its true name – Khazad-dûm, the greatest kingdom of the Dwarves, and the seat of their entire civilization.

And I, as your Middle-earth tour guide for today, will take you back still further, to the First Age and the founding of Khazad-dûm in the darkness before the first dawn. Middle-earth, at this early point in history, made up only half of what was then still a flat, disc-shaped world – the other half being Valinor, the blessed land of the Gods (named Valar, in Tolkien’s mythos). But while Valinor was eternally basked in light, Middle-earth was shrouded in ceaseless darkness save for the faint and far-off light of the stars (the sun and moon had yet to be created, which should give you a sense of how far back in time we’re talking). The Valar, under the guidance of Eru Ilúvatar, had ordained that the Elves should be the first people to inhabit this strange world, and Dwarves didn’t ever come into their equations.

Dwarves were instead conceived by Aulë, one of the Valar who was most impatient for the arrival of the Elves and decided to create life of his own to populate Middle-earth in the meantime. Aulë created seven Dwarves out of clay and stone before Eru found out and admonished him for going against His plan. Aulë was reluctantly prepared to unmake his creations, but Eru was merciful and told Aulë to instead put the Dwarves to sleep until after the coming of the Elves. So Aulë traveled across Middle-earth and laid the seven Fathers of the Dwarves under deep mountains in the wilderness where they would neither be disturbed nor disturb Eru’s plan.

The plan went smoothly. After the Elves had awoken and dispersed across the world, it was time for the Dwarves to follow in their footsteps. Of the seven Fathers, Tolkien only recorded the journey of one – Durin, who awoke first underneath Mount Gundabad in the Misty Mountains, and migrated southwards through uncharted lands. His journey only ended after he discovered a lake beneath the mountains’ shadow, which he named Kheled-zâram in honor of the crown of stars reflected in its clear waters. Durin took this reflection as a sign of his kingship over the Dwarves, and he began the building of Khazad-dûm just west of the lake to be his home, and the home of all the House of Durin (also known as the Longbeards). Durin was called the Deathless, not because he was immortal, but because it was believed that he would be reincarnated seven times among his descendants. One of these later Durins, Durin III, was King of Khazad-dûm during the formative years of the Second Age.

Moria
Mines Of Moria (art by Tom Lay) | Twitter @ralphbakshi

Throughout the First Age, Khazad-dûm expanded further westwards until there were entrances to the city on both sides of the Misty Mountains – but it was still far to the east of most Elven settlements in those days, and the Elves in Middle-earth had fewer dealings with Durin’s folk than with the Dwarves who lived in the cities of Belegost and Nogrod under the Blue Mountains. Khazad-dûm therefore escaped the wars between the Elves and their great nemesis Morgoth, and the violence between Elves and Dwarves that erupted frequently over treasures valuable to both. But when the First Age ended in calamity, and Belegost and Nogrod (and a good chunk of Middle-earth) were sent crashing into the sea, Khazad-dûm gladly opened its doors to the survivors from both cities: much to the benefit of their own civilization and culture, which flourished under the mountains. A string of Dwarven cities and settlements grew under the Misty Mountains, between Khazad-dûm in the south and Gundabad in the far north.

In the wreck of the world, many High Elves were also forced into closer proximity with the Dwarves who had long been their enemies, though it was only in the kingdom of Eregion, near the western entrance of Khazad-dûm, that this intermingling of the two peoples resulted in harmony rather than conflict. Eregion’s king, the craftsman Celebrimbor, was awestruck by the Dwarves and their mighty works of stone beneath the earth, and he eagerly struck up an alliance with them. Together with the Dwarven blacksmith Narvi, he built the great doors in the western wall of Khazad-dûm through which the Fellowship would pass thousands of years later: they were adorned with the intertwined symbols of the House of Durin and the House of Fëanor, Celebrimbor’s grandfather (and you wonder why I ship Celebrimbor and Narvi?). The Dwarves helped Celebrimbor as well, sharing with him much of their most precious resource, the exceedingly strong metal known as mithril, or “Moria-silver” as it was later called, which could only be found far below Khazad-dûm, in mines that reached deep into the fiery heart of Middle-earth. Mithril was used to decorate all the high halls of the Dwarves as well as their weapons and armor; an alloy of it named ithildin went into the making of the western doors; and Celebrimbor forged the ring Nenya out of it, so that it shone like a star.

But the rings were Celebrimbor’s downfall. With the help of a seemingly benevolent stranger named Annatar, Celebrimbor designed his Rings of Power to heal Middle-earth’s hurts and wipe clean its stain of sorrow. They forged sixteen Rings, almost all of which were intended to be distributed among the Elves – but Tolkien played with the idea that Celebrimbor personally presented one Ring to Durin III. Certainly that story seems more likely than the alternative, which would be that Annatar, after having revealed himself as the dark lord Sauron, betrayed and brutally murdered Celebrimbor, and stolen all but three of the Rings of Power, decided to give one to Celebrimbor’s closest ally. It would also lend special significance to Sauron’s later hunt for the ring given to Durin III, which would finally be ripped from the hand of Durin’s descendant Thráin in the dungeons of Dol Guldur during the Third Age – as that would then be the only Ring (besides the Three made without his knowledge and given to the Elves) that he had never previously controlled. Either storyline has potential for good drama, to be honest.

After Sauron ransacked Eregion in search of the Rings, Khazad-dûm was forced to shut its western doors, which had long stood open as a sign of friendship and trust between Elves and Dwarves. Durin’s folk stayed secluded throughout the rest of the Second Age, mostly pursuing a policy of isolationism. But without Khazad-dûm guarding the Misty Mountains, orcs crept back into caverns and tunnels they had long abandoned out of fear of the Dwarves, and became emboldened to launch a successful conquest of Mount Gundabad, the birthplace of Durin. Thus, by the time Khazad-dûm reopened its gates at the end of the Age and sent forth armies to help defeat Sauron in the War of the Last Alliance, it was already too late for the Dwarves to recapture much of the underground empire they had lost.

By the beginning of the Third Age, Khazad-dûm’s glory days were well behind it, and the Dwarves were forced to dig ever deeper for mithril. Nonetheless, it took them almost two-thousand years before they dug slightly too far – and awoke something that had been lying coiled in slumber beneath the roots of the Misty Mountains for millennia. It was a Balrog, a demonic entity of flame and shadow that had served the dark lord Morgoth in the First Age, and fled under the earth’s crust during the breaking of the world (Tolkien never mentions this, but it must therefore have also slept through the end of the Second Age, when Middle-earth was transformed from a flat disc into a globe, and as a fellow heavy sleeper I can relate to that so much). The Balrog erupted into Khazad-dûm, killing King Durin VI and his son, and forcing the survivors to flee into the wilderness on both sides of the Misty Mountains.

Moria
The Balrog Of Moria (art by Frank Paul) | wallpaperflare.com

And from thence on, the empty city was known by the name of Moria, and its people led lives in exile, whether in the Blue Mountains west of the Shire or in new kingdoms such as Erebor and the Iron Hills. Moria fell into waste and ruin, while Sauron’s orcs and goblins plundered the wreckage for treasures – particularly mithril, which Sauron coveted. The Balrog remained awake, roaming the deepest halls of the Dwarves in silence, worshipped as a god by Sauron’s minions. An attempt to retake Moria, led by Balin of Erebor, was met with stiff resistance from the orcs – who eventually slew the old Dwarf while he bent to look into Kheled-zâram. Balin’s small band of colonizers was whittled down until all were starved or killed, and Moria returned to darkness.

Peter Jackson’s trilogy simplifies the story ever so slightly, implying (just vaguely enough that most book purists don’t get upset) that Moria had only recently been desecrated when the Fellowship passed through, and that under King Balin it had flourished. In truth, Balin’s reign over Moria was very brief and unremarkable: a doomed attempt to rebuild amongst the ruins of an unattainable ancient grandeur, and to recapture some fragment of the city’s long-gone splendor.

Tom Budge Departs “The Lord Of The Rings” After 1st Year Of Filming

Amazon Prime’s effort to bring J.R.R. Tolkien’s legendarium to life on the small screen (in a series still tentatively titled The Lord Of The Rings, after Tolkien’s most well-known work) has been beset with obstacles and setbacks from the very start: from the battle with Netflix for the rights back in 2017, to the long and arduous process of actually getting cameras rolling in New Zealand, only to have COVID-19 lockdowns go into effect a month later, resulting in a string of delays. Along the way, they’ve suffered accidents, stirred up controversy, and they’ve even had one of their lead actors drop out due to scheduling conflicts (luckily, before the series started filming).

The Lord Of The Rings
The Lord Of The Rings | empireonline.com

And today, another has done so…only this time, in the middle of filming season one, and not for something as harmless or as easy to brush aside as a simple scheduling conflict. Tom Budge, who was among the first official wave of actors cast in The Lord Of The Rings back in January of last year, has today revealed on his Instagram that he is no longer a part of the series, and will not be returning – and his reasoning is a little more personal.

“After recently seeing the first episodes shot over the last year Amazon has decided to go in another direction with the character I was portraying…,” Budge wrote. “I must thank the creative team for their encouragement towards trying something that I believed was new, exciting and beautiful. And I sincerely thank the extraordinary cast and crew for their love, support and friendship over what has been a very difficult and unusual experience. Alas, some things just cannot be.”

The Lord Of The Rings
Tom Budge | sydneytheatre.com.au

We still don’t know which character Budge was intended to play, or how large his role was (large enough at least to warrant an argument over creative differences), which makes it hard to either express strong feelings about this news or say anything for certain about what went down behind the scenes. My best guess is that Budge’s role was changed dramatically in the editing room, and/or that his role was decreased. Budge’s language is vague enough that he might have left voluntarily, he might have been fired…we simply don’t know. But his departure makes one thing obvious: Amazon will need to recast his character urgently, and presumably refilm all the scenes Budge had already shot. And that’s going to mean more delays, and…yeah, you know the drill by now.

Obviously I wish Budge all the best, I’m deeply sorry for him, and I hope this is simply a case of opinions clashing, not an indicator of any toxicity behind the scenes. There’s been discussion on Twitter about what Budge described as the “difficult and unusual” filming experience, though he might just be referring to the lockdowns, delays, and new safety guidelines implemented on set, as well as the fact that very few of The Lord Of The Rings‘ cast have been able to leave New Zealand in the last year. But because I already know certain sites will jump on this news and wave it around as proof that The Lord Of The Rings is doomed or that the showrunners are disrespecting Tolkien, I think it’s important we try not to jump to conclusions just yet: there’s nothing here to say that Budge’s creative differences with Amazon had anything to do with a debate over fidelity to Tolkien, still less to say that Budge would have been on Tolkien’s side in that hypothetical debate. That may very well be the case, and if so it would certainly be disheartening, but it’s too early to determine that when we still don’t even know who Budge would have played!

The Lord Of The Rings
The Road Goes Ever On… | hollywoodreporter.com

But what do you think? What are your feelings on The Lord Of The Rings following this news? Share your own thoughts, theories, and opinions, in the comments below!

Middle-earth Explained: Eregion And The Rings Of Power

The recent reveal of an official synopsis for Amazon Prime’s The Lord Of The Rings adaptation has left us all excited to jump back into Middle-earth and revel in the many joys it has to offer us. But to get fully prepared for Amazon’s upcoming series requires more than just a movie marathon or even a reread of J.R.R. Tolkien’s The Lord Of The Rings – Amazon is pulling from Tolkien’s extensive deep lore for their series, and diving into regions of Middle-earth previously unexplored by either the films or main books.

Eregion
Eregion in ruins | aminoapps.com

Eregion, however, has a rare distinction in that, although it’s glimpsed in both the books (the Fellowship of the Ring passes through its ruins on their journey south from Rivendell), and the movies (in fact, it’s the very first location you see in Jackson’s trilogy, while Cate Blanchett is narrating the history of the One Ring), its most prominent exposure to date is in the deeply flawed Middle-earth video games, Shadow Of Mordor and Shadow Of War. These games break Tolkien lore in ways that are frankly appalling (Shelob is a shape-shifting sorceress, Isildur is a Nazgûl, and Celebrimbor’s ghost becomes one half of Sauron’s fiery eye). But they did at least give players a basic rundown of the history of Celebrimbor, Eregion, and the forging of the Rings of Power in the Second Age – events that will be pivotal to Amazon’s series, set in the same time-frame. That being said, the non-canonical and hyperbolic nature of the games makes them a faulty source for accurate information…which is my long-winded way of saying “trust me instead”.

I recounted some of the ancient history of the Elves in Middle-earth while discussing Lindon and the Grey Havens, so what immediately follows may be familiar to some of my readers. But while the paths of Lindon and Eregion diverged early in the Second Age, they have a common root in the First Age, during a mythical, peaceful era before the creation of the sun and moon and thus beyond the margins of recorded history. During this time-before-time, Middle-earth was only one half of a flat, disc-shaped world – its other half being the paradisiacal continent known as Valinor, where a pantheon of benevolent gods named Valar presided over a flourishing community of Elves well-versed in all the arts and sciences available to them: and even some beyond our modern capabilities. In the absence of a sun, Valinor’s primary light source was a duo of glowing trees, which is a random important detail.

The most creative-minded Elves in Valinor were the Noldor Elves, and the greatest among them was Fëanor, an inventor who had foresight as well as unparalleled skill and an indomitable ego. He’s a bit of a divisive figure in-universe: everyone had mad respect for his accomplishments, and he did create a trinity of magical gems called Silmarils to house the light of the Two Trees of Valinor, because he accurately predicted that the evil Morgoth would kill the Trees and plunge Valinor into darkness…he just didn’t foresee the bit where Morgoth also stole the Silmarils. Fëanor’s backup plan for his backup plan involved leading most of the Noldor on a wild-goose chase to Middle-earth to try and find Morgoth, killing any Elves who stood in their way: all of this, mind you, against the orders of the Valar, who forbade any of them to return to Valinor after what they had done. And then Fëanor got himself killed roughly ten minutes into the expedition (yes, minutes: while the Noldor were freaking out, the Valar had gone and fixed the whole light-source problem by creating the sun, adding insult to injury), leaving his followers leaderless and stranded in Middle-earth with Morgoth, and saddling his descendants with an unbreakable oath to recover the Silmarils or die trying.

Only Tolkien could take this comedic gold and write it as an epic tragedy.

Eregion
Celebrimbor | aminoapps.com

Needless to say, the Noldor were really angry and really confused about their life-choices by the time the First Age ended and the Valar finally arrived to set things straight, casting Morgoth into the void. The Valar offered them all a choice to return to Valinor and repent for their crimes, but most of the Noldor refused out of pride, bitterness, or a desire to prove they could be self-sufficient. For some, it was all three – plus an almost subliminal urge to build Middle-earth into a mirror image of Valinor and rival the glory of the gods. Never a good idea, especially when the gods are real and prone to violence. But the main proponent of this philosophy was Fëanor’s grandson, Celebrimbor, so…yeah, not surprising at all.

Celebrimbor lived in Lindon under King Gil-galad during the early years of the Second Age, but eventually grew bored and struck off on his own. Charismatic like his grandfather, he attracted a large following – and was soon able to build his own kingdom in the foothills of the Misty Mountains, which he called Eregion. Celebrimbor was actually a decent leader. He was on good terms with the neighboring Dwarves of Khazad-dûm, with whom he traded knowledge and precious mithril steel (also, him and Narvi the Dwarf were totally doing the whole “forbidden love” thing centuries before Tauriel and Kili, or Legolas and Gimli). He promoted the arts, set up a guild of crafts-people, and began work on his agenda to make heaven a place on Middle-earth. Eregion even attracted guests like Galadriel and Celeborn, who lived there for a time.

But Celebrimbor’s frantic urge to outdo the Valar made him the perfect target for Sauron, a fallen angel who had served Morgoth, and who now rose to fill the power-vacuum left in his wake. A tyrannical perfectionist, Sauron’s ultimate goal was similar to Celebrimbor’s – he too wanted to elevate Middle-earth above and beyond its mortal limitations, but he was uniquely hindered by his inability to create real beauty. Nonetheless, wearing the beautiful disguise of an Elven emissary from Valinor named Annatar, he was able to infiltrate Eregion and seduce the Noldor with his repeated assurances that the Valar wished for them to redesign Middle-earth in the image of paradise. Thus, Sauron was able to harness the skill of the Elves for his own purposes.

Together, each learning from the other, Celebrimbor and Annatar forged sixteen Rings of Power. These were not distributed immediately to Men and Dwarves, as the movies indicate (Tolkien toyed with the notion that Celebrimbor only gave away one in his lifetime: to Durin III, King of Khazad-dûm, as a token of friendship). Celebrimbor had designed these Rings to be worn by Elves, to help and heal Middle-earth; and it was Sauron’s secret hope that he could control the Elves through their Rings, into which he had poured dark magic of his own. In Second Age 1600, having sufficiently mastered the art of Ring-making and confident that the Noldor would wear the Rings he had helped make for them, Sauron left Eregion and returned to his own land, in foul Mordor. But he underestimated the perfectionism he had instilled in his followers: the Noldor he had left behind continued work on three more Rings of their own, far greater than the sixteen.

In Mordor, Sauron secretly forged One Ring – a Master Ring with the power to ensnare all others and their wearers. But as soon as he put it on, Celebrimbor became aware of his treachery, and demanded that the newly-finished Three Rings be distributed swiftly to the greatest leaders of the Elven people, Gil-galad, Galadriel, and Círdan, and hidden from Sauron forever. They were not made by Sauron, so he could not control them from afar, but they were made with knowledge learned from him; and were thus tied to his fate, and that of the One Ring.

Eregion
Sauron Forges The One Ring | rainbowdark.com

Sauron nonetheless perceived that Eregion was his greatest threat, and threw all his force against the Elven kingdom. With the help of orc-armies, he ransacked and destroyed the forges of the Noldor, and captured Celebrimbor. The king was ruthlessly tortured until he revealed the locations of the sixteen Rings (or fifteen, assuming Durin III already had one), which Sauron quickly recovered. But he would say nothing of the Three Rings, and Sauron eventually had him killed, thus ending the line of Fëanor. His brutally-mangled body was hung on a pole and used by Sauron’s armies as a banner in their war against the Elves.

With Eregion destroyed, no new Rings would ever be forged, nor would Celebrimbor’s purpose for them be achieved. Middle-earth sank further into darkness and despair as Sauron begrudgingly distributed his stolen Rings among Dwarves and Men, since his plan to control the Elves had backfired. Men were easily corruptible, but the Dwarves proved resistant, and their rings became the foundations of great treasure-hoards under the earth. The Three Rings were not used during the Second Age.

The survivors from Eregion dispersed across Middle-earth, mainly to Lindon and the refuge of Rivendell, but many became disheartened, sailing back to the Undying Lands in Valinor. By the end of the Third Age, Eregion was a tumbled heap of ruins, and even the stones on which its foundations had been built had long since forgotten the Elves, their Rings of Power, and all their dreams of paradise. Now that’s tragic.