“Genshin Impact” Version 3.0 Teaser Reveals New 5-Star Characters

SPOILERS FOR GENSHIN IMPACT VERSION 3.0 AND 3.1 AHEAD!

If you play Genshin Impact and are active on Twitter, chances are you had already come across the leaked character models of nearly every upcoming character from Version 3.0 through at least Version 3.4, long before HoYoverse gave in and officially revealed most of them in a recent teaser trailer for the upcoming region of Sumeru. The Sumeru character leaks have been (and continue to be) unavoidable – everywhere you turn, there’s fan-art of the most popular characters, redesigns of the characters that fans wish were more culturally and historically accurate (most if not all of them, if we’re being honest), and out-of-context screenshots from the ongoing 3.0 beta of the characters and NPCs we’ll be meeting straightaway when we enter Sumeru near the end of August.

Genshin Impact
Sumeru | pcgamesn.com

The teaser trailer lays the groundwork for the Sumeru Archon Quest, which is expected to be larger in scope and potentially much longer than the controversial Inazuma Archon Quest. The six characters highlighted in this new trailer, those being Al-Haitham, Al-Tighnari, Cyno, Dehya, Nahida, and Nilou, are each rumored to play a significant role in the Sumeru Archon Quest (and that’s pretty much all I’ll say on that topic, because while this post is spoiler-tagged so we can talk about the characters themselves – primarily their kits and potential playstyles – I don’t want to completely ruin anyone’s enjoyment of the new Archon Quest by revealing story spoilers), but that’s not the only thing these characters have in common.

While there was initially some debate over Dehya’s rarity, leakers now unanimously agree that all six of these characters (including Dehya) belong to the five-star character class – the higher of the two character classes in Genshin Impact. Five-star characters, with their unique burst animations and high base stats, are generally considered stronger or more efficient than their four-star counterparts; therefore, most are only available on limited-time banners that rerun at random intervals, often coinciding with events in which said character plays a significant role. On the one hand, that makes them harder to obtain if you’re not willing to spend actual money on the Primogems you need to pull for characters – but on the other hand, it’s easier to guarantee a specific limited-time five-star for yourself than any specific four-star or even a Standard Banner five-star like Diluc or Jean.

Anyway, I could have told you that everyone in this trailer was a five-star based solely on the fact that Collei and Dori, two four-star characters rumored to be heavily involved in the Sumeru Archon Quest, don’t appear even briefly…the reason being that Collei and Dori, like all four-star characters, will be readily available on the permanent Standard Banner within a month of their first rate-up on Al-Tighnari’s banner – so no one will ever have any incentive to pay for them (and frankly, I wouldn’t pull for Dori even if HoYoverse was paying me, much less spend money on her).

Speaking of Al-Tighnari’s banner, there’s an interesting and surprisingly credible rumor going around that the on-field DPS Dendro bow-user will become the first new five-star to be placed on the permanent Standard Banner since Genshin Impact‘s launch, which is the kind of information that could either negatively affect his banner sales (especially if he’s one of the weaker five-stars, as Standard Banner five-stars tend to be) or potentially boost them (if fans of the character collectively jump at the chance to obtain Tighnari before he ironically becomes harder to obtain amongst a bunch of other five-star units).

Me, I’m saving all my Primogems for Cyno and Dehya, the only two playable characters in Sumeru (at least that we’ve seen) whose skin isn’t literally paper-white, making them by default the darkest-skinned five-star characters in Genshin Impact…although neither character’s skin is actually dark, mind you. In the real world, and almost certainly in the regions of South Asia and North Africa that inspired Sumeru, they’d be considered either light-skinned or white. In almost any other video game, including other gacha games by Chinese game developers like Dislyte, they’d be considered either light-skinned or white. Hell, even in Genshin Impact itself, when compared to brown-skinned four-star characters like Kaeya and Xinyan, and the unambiguously brown NPCs we’re starting to see throughout Sumeru, they’d be considered either light-skinned or white.

Genshin Impact
Cyno | in.ign.com

Some indignant players have cited the existence of Kaeya and Xinyan as indisputable evidence that the character designers at HoYoverse couldn’t possibly be guilty of perpetuating racism and colorism through their work, and in fact they’re actually progressive and ahead-of-the-curve, which is the type of excuse that I would maybe take seriously if Genshin Impact had, like, four playable characters at most…but as of this writing, that number is closer to fifty-four. And need I remind you that Kaeya and Xinyan are four-star characters, and thus nonsalable? The only reason these two characters and a couple of NPCs from Sumeru have brown skin is because they’re not made to sell, and if that ever changed for any reason, they’d be whitewashed.

That’s what this comes down to, ultimately. Genshin Impact‘s most desirable characters, its five-star characters, are intended to be desirable in every sense of the word (with the exception of Qiqi, a literal child), and their character designs almost inevitably conform to colorist notions of what is “desirable” because the beauty standards of China and Japan, HoYoverse’s two largest markets, are deeply rooted in colorism. HoYoverse didn’t create the problem, and they’re not the only corporation (nor even the only game studio) perpetuating it, but they also didn’t need to get themselves so deeply entangled in this mess and that’s what’s really frustrating about the whole situation.

Genshin Impact‘s fictional world of Teyvat is comprised of seven regions, and the three that have been released to date – Mondstadt, Liyue, and Inazuma – are inspired by late Medieval or early Renaissance-era Germany, Qing Dynasty China (well, to some extent), and Edo Period Japan, respectively. At those specific points in each country’s history, all three would have been predominantly ethnically homogeneous. Sumeru, however, isn’t based on just one country, but rather an amalgamation of something like thirteen different countries between Morocco in the west and India in the east – most of which are and have long been ethnically heterogeneous and racially diverse, by virtue of being situated at the junction of Africa, Asia, and Europe.

That’s why I have no sympathy for HoYoverse in this situation: because if you’re aware, as the game developers must have been after doing even the slightest bit of research into South Asian and North African people and their cultures, that you can’t ever commit to portraying these people and their cultures with even a modicum of respect, then you ought to either commit to the challenge and all of the responsibilities that come with it, or stop and think of a different story setting you can “borrow” from the real world that won’t have detrimental real-world consequences on the people whose cultures and history you’re “borrowing” if you mess up, as you inevitably will if you do what HoYoverse did, which is to stubbornly plow ahead without consideration for the consequences.

Genshin Impact
Dehya | Twitter @maegixx

Even if you dismiss the lack of skintone diversity amongst the playable characters because “there are some pale or light-skinned people in South Asia and North Africa” (nobody’s saying there aren’t, by the way – we’re saying that it’s colorist for the playable characters from Sumeru to all be white or light-skinned, while the NPCs are tan or brown, but whatever), there’s still a stark difference between HoYoverse’s approach to the previous three regions and their current approach to Sumeru. For instance, the game developers very deliberately singled in on a specific time-period in Japanese history as the basis for Inazuma, to ensure that while they played around with more fantastical elements their focus remained clear and their vision remained cohesive. But with Sumeru, they’ve blenderized so many different cultures it’s impossible to tell which one is even the main ingredient in this dreadful concoction – which is spiked with a heavy dose of orientalism and exoticism for good measure.

That lack of focus behind-the-scenes is attested to in-game by Sumeru’s very own geography, which ranges from a humid rainforest on the borders of Liyue, to an arid desert in the far west where Sumeru butts up against the region of Natlan…with nothing in between but a few miles of sparsely-forested wasteland to ease that abrupt transition. We can see it again reflected in the whimsical architecture of Sumeru City, which bears little resemblance to anything in the real world, and in the fantastical flora and fauna of the rainforest area (the desert won’t be released until Version 3.1). And I’m sad to say it’s a recurring theme throughout the character designs – Al-Tighnari, Al-Haitham, Dehya, Nahida, and Nilou are Arabic/Amazigh/Persian in name only, and Cyno…isn’t even that.

Al-Tighnari, the first Dendro five-star in Genshin Impact, fittingly bears the name of an early 12th Century Arab agronomist and botanist…which makes it all the more upsetting that his design is unspeakably ugly and poorly-researched. He’s wearing a navy-blue hoodie (you can zoom in for yourself, it’s a literal hoodie) with mismatched sleeves because Genshin Impact‘s character designers are obsessed with asymmetry, navy-blue gloves (with rust-colored finger-pads, because why settle on just one hideous color when you can have the whole rainbow?), big rubbery-looking navy-blue bangles hanging off his arms, navy-blue lace-up boots, baggy navy-blue pants with red stripes down the sides, and a severe navy-blue bob hairdo with lime-green highlights. On top of all this, he has the ears and tail of a fennec fox…a navy-blue fennec fox, to be precise. I’ll be right back, I have to aggressively scrub my eyes with soap.

Genshin Impact
Tighnari | pcgamesn.com

Ah, that’s better. Where were we? Oh yes, the next character on the list isn’t going to be playable until Version 3.4 or Version 3.5 at the earliest, but Twitter is already thirsting over Al-Haitham because he’s a tall and mysterious white man in a skin-tight, semi-transparent black bodysuit with one shoulder exposed (he has more muscle definition than Itto, I’ll begrudgingly give him that). Al-Haitham is rumored to be a Dendro sword user, although his release is still so far off that there haven’t been any leaks regarding the rest of his kit or potential playstyle. His design is sleek and futuristic, comprised of a lot of harsh angles and sharp lines; I don’t hate it, I just hate that it was probably chosen at the cost of the beautiful traditional clothing of any number of South Asian or North African cultures.

Cyno, whose name is derived from the Ancient Greek word for “dog”, kúōn, is an on-field main DPS Electro polearm user who lives in the desert area of Sumeru amidst the crumbling ruins of a civilization that once worshiped anthropomorphic gods similar to those of Ancient Egypt – including a jackal-headed deity whom Cyno emulates with his long-eared hat. I like the hat and its adorable ear-piercings, don’t know how I feel about the rest of Cyno’s outfit, which is relatively skimpy in comparison to most male characters in the game…it feels a bit like one of those ridiculous Halloween costumes for (white) adults that exoticize and fetishize Ancient Egyptian culture, but I’m hoping it’s not really that bad. We can’t see the entire outfit, to be fair.

I have similar concerns regarding Dehya, who is essentially wearing ripped jeans and a crop-top – not exactly what I would have picked out for a character who shares her name with a legendary 7th Century Amazigh queen, but maybe that’s just me. Nonetheless, Dehya is easily the best-dressed and most well-designed of the Sumeru five-stars (in my entirely unbiased opinion as an admirer of tall, muscular, claymore-wielding women), I just wish her design incorporated more…well, any elements of traditional Amazigh clothing. Between now and her estimated release date around Version 3.4 or Version 3.5, there’s still plenty of time to tweak her design slightly, HoYoverse (just please don’t lighten her skin any more, dear lord).

Nilou, described in the trailer as a dancer defying tradition, is rumored to be a sub-DPS or burst-DPS Hydro sword user releasing in Version 3.1, although we’ll meet her sooner than that during the Sumeru Archon Quest, as she’s presumably involved in the rapidly growing uprising against the Akademiya’s authoritarian rule of Sumeru. More research appears to have gone into her design than into certain other characters – Nilou even utilizes traditional Persian dance moves in her signature burst animation, and her outfit, ornate headdress, and tattoos are inspired by the costumes of Persian dancers from the time of the Sassanid Dynasty in what is now Iran. Unfortunately, her outfit has been sexualized to the point where she closer resembles orientalist stereotypes of belly dancers at first glance.

Finally, there’s Nahida – whose kit and playstyle haven’t leaked yet, although she’s currently rumored to be a Dendro catalyst-user releasing in Version 3.2, around the same time the Sumeru Archon Quest wraps up. Her outfit contains no discernible references to the traditional clothing of South Asia and North Africa, and honestly it’s a painfully average design on top of that; she’s wearing a simple, flower-shaped white dress with a couple of emerald-green accoutrements that clash terribly with her paper-white skin and hair. As fan-artists have been quick to demonstrate, Nahida really needed a brown skintone to complement the whites and greens in her clothing and hair if this was the route HoYoverse was insistent on taking with her design.

Genshin Impact
Sumeru City | gamewith.net

Well, that’s all of them. Unless there are a couple of four-star characters released in the near future whose designs really blow me away (I might pull for Collei, but I’ve already vowed never to use Dori even if I accidentally obtain her on the Standard Banner), I plan to save my Primogems for Cyno and Dehya…and yeah, that’s pretty much it. Sumeru and its five-star characters have disappointed me greatly – but my disappointment with HoYoverse is nothing compared to the hurt that South Asian, Southwest Asian, and North African fans have felt upon seeing some of these characters meant to represent them and their people, which is why I feel it’s important to actively call out the game developers and demand better…because it’s bad now, but it’s only going to get worse when the region of Natlan, inspired by pre-colonial South American and Mesoamerican cultures, comes out in Version 5.0, unless HoYoverse does something about it now.

Genshin Impact Finally Revealed All 11 Fatui Harbingers – And They’re Beautiful

We’ll probably never know if MiHoYo, anticipating backlash to the first official look at the three new playable characters coming to Genshin Impact in Version 3.0, revealed the identities of the game’s mysterious villains, the eleven Fatui Harbingers, as a distraction – something to keep the fans content, by feeding them hollow promises of more varied and interesting character designs in the far-off future while in the here and now, the game developers couldn’t even be bothered to experiment with different skin-tones for new playable characters, much less designing entirely new character models. But there can be no doubt that, whether by design or by coincidence, the distraction worked.

Genshin Impact
Fatui Harbingers | progameguides.com

In a new Teyvat Chapter Interlude Teaser titled “A Winter Night’s Lazzo”, nine of the ten remaining Fatui Harbingers gather in Snezhnaya to mourn the recent loss of their troupe’s eleventh member, La Signora, and to bury what little remains of her. But the solemn evening quickly devolves into chaos as the Harbingers begin hurling insults at each other from opposite sides of La Signora’s coffin, until only an intervention by the mysterious Pierro, first and foremost of the Harbingers, can put an end to their little lazzo.

For those unfamiliar with the now somewhat archaic Italian term, a lazzo is any short comedic routine in the Commedia dell’arte, typically improvised by its performers to smooth transitions between scenes or recapture an audience’s waning interest. The Commedia dell’arte were comedic or satirical plays performed by wandering troupes of actors that originated in Italy sometime in the 16th Century and later became popular across southern Europe (until they were outlawed by Napoleon in 1797) – these plays always involved the same stock characters with exaggerated personality traits, outlandish outfits and grotesque masks, but the plots would change around them depending on the audience a troupe was catering to at any given moment.

For reasons that remain unclear, the Harbingers have each adopted or been assigned the name of a stock character from the Commedia dell’arte, and they each share a handful of similarities with their Commedia counterpart – although there are key differences worth mentioning as we work our way through the Harbingers in order of appearance. But first, a little background on how the Harbingers came to be: don’t be impatient, this part’s not very long, anyway.

The only thing we can say with absolute certainty regarding the Harbingers’ origins is that they were formed shortly after the Cataclysm (the destruction of the nation of Khaenri’ah and the systematic genocide of its people by Celestia, or by Archons responding to Celestia), and that their founding member was a survivor of the Cataclysm known only by the Commedia alias he took when he first established the Harbingers – Pierro, the Jester. In the roughly five-hundred years since the Cataclysm occurred, Pierro has recruited ten new members (that we know of), and each one seems to harbor a grudge against a particular god, or just against gods in general.

Rosalyne, who became known as La Signora after joining the Harbingers, hated the Anemo Archon Barbatos because he was nowhere to be found when she prayed to him for help during the Cataclysm. Kunikuzushi, or Scaramouche as he was later known, was designed to be a container for the Raiden Shogun’s Electro Gnosis – but she deemed him unfit for the task and discarded him, leaving him to wander the earth aimlessly for centuries until he found the Harbingers. As for Ajax, later Tartaglia…well, I don’t really know what his deal was, but after falling into the Abyss at the age of fourteen and having to battle his way out I wouldn’t blame him for hating the gods just because.

Genshin Impact
La Signora | pockettactics.com

But gods can hold grudges too. At some point, Pierro aligned himself with the nameless Cryo Archon of Snezhnaya, who – despite being a god herself – was also angry at Celestia. We still don’t know why (although it’s been postulated that perhaps the Cryo Archon regrets the role she played in Khaenri’ah’s destruction, as she seems to have been a gentle goddess before the Cataclysm) and we don’t know whether Pierro is actually loyal to her or whether he’s been exploiting her guilt to get what he wants out of the arrangement. It’s telling that Pierro is playing chess with the Gnoses collected from the Anemo and Geo Archons at the beginning of the teaser, indicating that he hasn’t handed them over to the Cryo Archon despite taking them in her name.

Speaking of chess, I know for a fact that I was not the only one who gasped out loud when I saw the Anemo and Geo Gnoses on Pierro’s chessboard, standing in for the white queen and remaining white rook, respectively. The Genshin Impact “chess theory”, which has been around for a while now, has always hinged on the idea that the Archons correspond to specific chess pieces represented by the design of their Gnoses, but this outright confirms it: the Archons – or at the very least their Gnoses – are the pieces that Celestia has been using to protect themselves, but based on the layout of this board time is running out for them and the Fatui would have to make a grievous error for the gods to take back control of the game.

Mind you, we don’t know for sure that this chessboard represents the current state of affairs in Teyvat or if this is just one of many scenarios envisioned by Pierro for how the war could proceed, but the fallen black pawn certainly seems to stands in for La Signora, which means the white knight that took it off the board presumably represents Raiden Shogun, the Electro Archon whose Gnosis is still in the hands of the rogue Harbinger, Scaramouche. Pierro, however, is playing as white (I assume he’s gauging what his enemy will do next), and white is losing badly – at least according to people more knowledgeable about chess than me. I’m starting to regret having never finished The Queen’s Gambit

Speaking of queens, which piece on this board represents the Cryo Archon, and why doesn’t Pierro have her Gnosis in his possession? That’s very interesting to me. The Cryo Archon’s Gnosis should be the easiest for Pierro to obtain, but if he doesn’t have it does that mean she’s still somewhat distrustful of him even now? And who here represents the Traveler, and their twin sibling? If Celestia is white, what happened to both of their bishops, their other knight, and their other rook – or is Pierro leaving those pieces off the board because he hasn’t obtained the equivalent Gnoses yet? Is Pierro himself the black king, black queen, or neither? Are we overanalyzing all of this?

Anyway…I mentioned that La Signora is the fallen black pawn in this scenario, and that’s largely because a red moth symbolizing her lands on the pawn. Later, near the very end of the teaser, it alights on the stone lid of her coffin and bursts into flame. Because this is Genshin Impact we’re talking about here, we can’t be 100% certain that La Signora is dead. I mean, she’s definitely dead, but if a little bit of her consciousness was able to stay alive in a moth long enough to fly all the way from Inazuma to Snezhnaya, there’s no saying that other moths carrying fragments of her being couldn’t have escaped to various far-flung corners of Teyvat, where they’re just waiting for us to piece them back together and reconstruct Rosalyne.

Genshin Impact
Pierro’s chessboard | oneesports.gg

But for the moment, she’s dead – and for her sake, I hope that her little moth fragments can’t hear what her so-called comrades are saying about her over her literal dead body, because it’s appalling. The only Harbinger in mourning is Columbina, the Damselette, a young woman with what looks like a biblically-accurate angel strapped to the back of her head. Columbina (or Colombina, which translates to “little dove” in Italian) is arguably the most prominent of the female characters in the Commedia dell’arte due to the frequency with which she appears and her close relationships with other characters – she is Pierro’s adulterous wife, Arlecchino’s flighty lover or best friend, the Innamorata’s gossipy confidante and the object of Pantalone’s desires. It makes sense that her Fatui counterpart would be the only character close enough to La Signora while she was alive to even shed a tear for her now that she’s dead.

By contrast, the Harbinger Pulcinella declares loudly that he thinks half a day is all the time needed for Snezhnaya’s citizens to mourn La Signora before getting back to work, with a callousness in his voice that surprises even Pantalone and Arlecchino, who are both equally appalling in their own ways.  But if you know anything about the Pulcinella of the Commedia dell’arte, you probably know this much: that he cares about no one but himself. He takes no course of action that is not guaranteed to benefit him, and even when he misjudges a situation or is deceived and led into a trap by his enemies, he still somehow manages to come out on top in the end because he is extraordinarily lucky. The Fatui’s Pulcinella is referred to as “Mayor”, and I have no doubt that he weaseled his way into a position of power by the same means his Commedia counterpart would employ – bribery and deceit.

Before we move on, I want to take a moment to appreciate Pulcinella’s nose. Genshin Impact‘s characters are typically designed in such a way that their noses are almost invisible, but Pulcinella’s not only dominates his face, it dominates the entire space directly in front of him – it’s extremely long and pointy, extending far out beyond his bushy white mustache. We can safely assume this is a reference to the rooster, the bird from which Pulcinella’s name is supposedly derived, and to the long-nosed mask worn by Pulcinella in the Commedia. It hasn’t made him very popular with the Genshin Impact community, sadly, but if there’s any justice in this world, Pulcinella will one day be a terrific five-star unit – just you wait.

If Pulcinella is remarkably alike to his Commedia counterpart, however, than Pantalone is surely the furthest removed. Gone is the skinny old man dressed in tight, brightly-colored trousers and a comically large codpiece, his face hidden behind a half-mask with exaggerated wrinkles – in his place now stands a tall, broad-shouldered, bespectacled man of indeterminate age sporting a tumbling mane of luxurious raven hair and a permanent smirk. It’s only when he opens his mouth that he betrays his true identity, because just like the Pantalone of the Commedia dell’arte, this Harbinger can’t string together a sentence without slipping in a boast about his wealth.

There’s still a difference in their delivery, because whereas Commedia Pantalone is deeply insecure about himself and therefore boasts loudly to ensure his listeners know he’s still richer than they’ll ever be, Genshin Impact‘s Pantalone seems to be content, and thus his boasts are so subtle they might fly over a listener’s head entirely, only to circle back around later like one of those insults that our brains don’t register as insults at first. In short, he’s everything that Commedia Pantalone desperately wishes he were, but could never be.

I have a sneaking suspicion we’ll meet Pantalone in-person shortly before Version 4.0, probably as part of an Event Quest involving Yelan or in a second chapter of Yelan’s Story Quest, Umbrabilis Orchis. The two characters have already been established as archenemies, with Yelan’s character profile revealing that the Harbinger once stole an heirloom belonging to her family – so as payback she snuck into a Fatui camp, stole a priceless fur-coat that Pantalone had intended to present to the Cryo Archon as a gift, tailored it to fit her, and now wears it around all the time. I also firmly believe that every Harbinger has a nemesis amongst the cast of playable characters who will one day either face them in battle or convince them to turn their back on the Fatui.

Genshin Impact
Pulcinella | Twitter @dailypulcinella

And on that note, let’s move on to Arlecchino – because in my research for this post, I came across this theory by Reddit user u/catcul7 linking the Fatui Harbinger to the character of Eula, and I haven’t been able to get it out of my mind since. I’d call it a coincidence that the two women look remarkably similar if not for the fact that Eula’s family, the Lawrence Clan of Mondstadt, is known to have ties to the Fatui and at one point was even plotting to overthrow the Acting Grand Master of the Knights of Favonius with their help. Unfortunately, it’s been a while since we last had the chance to sit down with Eula and chat about her family, so here’s hoping she pops up randomly in an Event Quest sometime soon.

Arlecchino in the Commedia is a little bit of everything rolled into one character and stuffed in a checkered costume. He can be the trickster, the fool, the romantic lead, the master of physical comedy – and he can be all of these things separately, or simultaneously, depending on what will hold the audience’s interest at any given moment. The person playing Arlecchino needed to be able to quickly determine what that might be, and to improvise accordingly – sometimes even requiring the entire play to change course and follow after him. He is an agent of chaos, and there’s really no telling what he’ll do because even he doesn’t always know for sure.

That said, there’s only so many different routes you can take a character after two centuries of Commedia dell’arte performances, and certain patterns in Arlecchino’s behavior began to emerge – he was frequently the rival of Pierro, and the lover of Columbina (among countless other women, but Columbina was always his one true love). With Genshin Impact deliberately casting a woman in the role of Arlecchino, they’re teasing the kind of queer representation that fans have pleaded for in the past and never received, and there’s nothing to suggest this will be any different. Arlecchino and Columbina will have flirty voice-lines about one another, they’ll talk about each other in their birthday messages to us, their character arcs will intertwine and they’ll be inseparable in every event where they’re together…and their relationship will linger in that state of nearly-but-not-quite canon forever.

Next up, we have Tartaglia – but players will have already met him during the Liyue Archon Quest and might even have him in their party already, so I’ll just run through the basics real quick before moving along. Tartaglia is a fairly minor character in the Commedia dell’arte, just as he is the weakest of the Fatui Harbingers in Genshin Impact, and both are subjected to constant ridicule. The similarities end there. Tartaglia in the Commedia is typically a civil servant who stumbles through long speeches and “often will find himself stuck on the most obscene syllable in any given word”. Tartaglia the Harbinger is a friend and ally of the Traveler, but nonetheless remains devoted to the Cryo Archon and is currently hunting Scaramouche with the intention of recovering the Electro Gnosis in her name.

His attempts to capture Scaramouche have proved unsuccessful, and the other Harbingers need no further excuse to pile on the insults, with Sandrone remarking that he is “utterly risible”. Sandrone, typically depicted as a peasant from the Italian city of Modena with wooden puppets for a wife and son, has been reinvented as a small girl who uses Khaenri’ahn Ruin Machines as her playthings and servants, earning her the title of “Marionette” from her fellow Harbingers. Now, we know for a fact that Tartaglia is the youngest of the Harbingers, so despite her childish appearance, Sandrone must be older than him – and there’s a strong chance that even this child we think is Sandrone being carried around in the massive hand of a Ruin Machine (dressed rather handsomely, I must admit, in a top hat and ruffled collar) is actually a puppet speaking with the real Sandrone’s voice.

Genshin Impact
Il Capitano and Sandrone | Twitter @sandrone_fatui

Who knows, maybe the real Sandrone is one of those Russian nesting dolls – maybe we’ll never find her, we’ll just keep finding dolls inside of dolls inside of dolls inside of yet more dolls, until our minds fracture and reality crumbles around us and we begin to question whether there ever was a Sandrone to begin with, or whether this is all an elaborate prank. I’m just throwing out ideas here, but it could be cool in a trippy, existential-crisis inducing kind of way.

Then we have Il Capitano, the great military strategist responsible for leading the Fatui to their recent victories in…uh, somewhere we obviously haven’t been yet! The Harbinger talks a big talk for someone we’ve never once seen at the frontlines during any of our frequent battles or skirmishes with the Fatui – trust me, I would remember a seven-foot tall man with no visible face behind an iron mask. And what’s up with that, anyway? Is he hiding his face, or the fact that he’s not even in the suit of armor? That would track with what we know about Il Capitano from the Commedia dell’arte, which is that he’s almost always depicted as a coward who pretends to be a decorated war veteran in the hope that women will find him more attractive.

It’s still very early in the game, but I suspect that Capitano will play a significant role in Natlan (so probably around Version 5.0 and onwards), when we meet the Pyro Archon who has modeled her nation around the ideal of War. And until Capitano’s true identity is actually revealed, I’m gonna cling to my headcanon that he’s somehow associated with Natlan because I need Genshin Impact to finally acknowledge that Natlan actually exists. We’re two years into this game and we haven’t even met any NPCs from Natlan. I worry that there’s a correlation between that and the fact that we know of exactly one playable character from Natlan, who happens to be darker-skinned than the majority of the cast…but I’m also steeling myself for the inevitable reveal that the rest of Natlan’s playable characters are either light-skinned or white.

That was a bit of a tangent, but maybe not given that our next character is Il Dottore, and he’s the Harbinger we’re almost sure to meet in Sumeru when Version 3.0 releases just about a month from now. If I ignore everything about Sumeru that infuriates me to no end, like the white playable characters dressed in orientalist parodies of Southwest Asian clothing, I could maybe get excited for those interactions because Il Dottore is a character we’ve been waiting a long time to see (he first appeared in the Genshin Impact manga, albeit in a very different form), and he’s blessed with a phenomenal English voice actor (whose identity has not yet been revealed, as of this writing).

In the Commedia dell’arte, Dottore is a doctor – usually a very bad one, whose methods range from humorous to horrific. But because he went to university (or at least, so he claims), he regards himself as the foremost authority on every subject and often spouts utter nonsense to make himself sound smart. He is the rival of Pantalone, and in stories that revolve around the Lovers these two are usually the fathers of the male and female love interest, respectively. In Genshin Impact, Dottore studied at the prestigious Sumeru Academiya to become a doctor, but only avoided being expelled because he became very good at hiding the evidence of his abhorrent experiments on unwilling human test subjects. Yikes.

Genshin Impact
Il Dottore | Twitter @haithamhour

Based on an exchange between Columbina and Dottore later in the teaser, where the Damselette asks after one of the Doctor’s other “Segments”, specifically “the Segment in the prime of his life”, it sounds like the Doctor was able to successfully clone his younger self for posterity’s sake. Whichever Segment is actually present at La Signora’s funeral is presumably the most senior of them all, but he clearly has a great deal of faith in his younger self, because as he says to Columbina, he’s assigned him a task; some vague “experiment in blasphemy” that involves a burning tree somewhere. I’m guessing it’s somewhere in Sumeru, because from there we immediately cut to Collei, one of the new playable characters from Sumeru, waking up in a fright after a terrible dream.

Collei, another character introduced in the manga, was one of ll Dottore’s test subjects who narrowly escaped from his laboratory after being pumped full of Archon Residue to see if her body could contain the raw powers of a god. I don’t know whether everything that happened in the manga is still canon (Dottore, for instance, now wears the distinctive one-third mask of his Commedia counterpart, and his hair is longer, wavier, and a slightly paler shade of green than it once was), but I doubt there have been too many changes on that front. Collei is obviously the prime candidate for the role of Dottore’s archenemy, but there’s a strong case to be made for Dottore himself being his own archenemy.

In other words, at least one of Dottore’s younger Segments has probably had a lot of time to think things over and maybe they’ve come to the conclusion that they don’t actually want to be the person they know for a fact they’ll become if they continue down the path they took the first time around. I’m not saying this will definitely happen, but if Dottore is going to be a playable character someday (and he’s rumored to be, as are most of the Harbingers), I just hope people know that his playable version is probably not going to be the one whose hobbies include murdering children. The playable version of Dottore might have contemplated murdering children, but I highly doubt he’ll have gone ahead with it.

The first of the Fatui Harbingers is also the last to step out of the shadows and into the light – but Pierro seems oblivious to the theatricality of his own delayed entrance, and commands his minions to stop playing their parts so he can deliver a booming monologue about seizing authority from the gods and burning away the old world. That’s the thing about Pierro; he’s never in on the joke. In the Commedia, he’s most frequently depicted as a naïve and gentle-natured clown who is hopelessly with Columbina, although she will never notice him. When he tries to help his friends, they dismiss his advice and ignore his warnings. When he tries to take matters into his own hands, accidents ensue and he is shamed and laughed at by his castmates and the audience.

So for this man – whoever he may truly be – to go around calling himself Pierro and embracing the identity of the Jester (although not the outfit), well, that takes either remarkable courage or an equally remarkable lack of self-awareness on his part, and I have a feeling we won’t know which it is until we finally confront the guy…which probably won’t be for several years, but in the meantime I guess we can speculate about what he’s hiding behind that antlered mask that only covers the right half of his face. It’s a variation on the eyepatches that Kaeya and Dainsleif wear over their right eyes, which is notable because all three of these characters are originally from Khaenri’ah and we have reason to believe that their right eyes either contain esoteric secrets or somehow are esoteric secrets in and of themselves.

Genshin Impact
Pierro | oneesports.gg

It’s complicated. But basically, eyes are a big part of Genshin Impact‘s lore, and it’s very rarely a coincidence when two or more characters have similar eyes. There are already theories floating around that Pierro is Kaeya’s father, or Dainsleif’s father, or both their fathers, or perhaps their grandfather, and honestly…all of those sound plausible. It would be one thing if their left eyes weren’t all identical, but they all share ice-blue eyes with diamond-shaped pupils, and I refuse to believe that’s not intentional. The only problem is that even if it is, we still don’t know what it means or why it’s significant (Genshin lore is like that, though).

But now that we’ve made it through all eleven Harbingers (excluding La Signora and Scaramouche, because one’s dead and the other one wasn’t in the teaser so there’s nothing new to say about him), it’s time for you to tell me which of the newly revealed Harbingers is your personal favorite, and when you expect to see them in-person. Feel free to share your own thoughts, theories, and opinions, in the comments below!

Everything We Learned From Genshin Impact’s Eventful Version 2.8 Livestream

The Genshin Impact Version 2.8 livestream will be remembered by viewers for exactly two reasons – firstly, because it finally gave us a teaser trailer for the upcoming region of Sumeru, and secondly, because the official English livestream abruptly stopped and rewound itself precisely two seconds after said teaser trailer began playing (after numerous instances of that same problem occurring earlier in the stream), then went offline entirely before the trailer could finish, forcing viewers to hop on social media and find the video elsewhere. Coming after a string of leaks related to Sumeru that have left Genshin Impact‘s fanbase reeling, the lagging livestream and botched trailer release can only be interpreted as an ill portent for the near future.

Genshin Impact
Sumeru | Twitter @genshinmains

So…what did we learn? Genshin Impact‘s livestreams serve as previews for upcoming patches, highlighting new characters, events, features, and the 2.8 livestream was no different, although I felt that there were fewer announcements and new details regarding each of the aforementioned aspects of the game than usual – perhaps because so much has been leaked already, but even the fact that there were no small QoL (quality-of-life) updates came as a bit of a surprise, and not a welcome one, either. Honestly, even with the lag, we still got a better look at Sumeru (releasing in Version 3.0) than the Golden Apple Archipelago, which will be returning in Version 2.8 as a temporarily explorable region for the first time since Version 1.6, accompanied by a bunch of cleverly-designed minigames. You’d think that would be a bigger deal than the livestream made it out to be.

Based on the snippets of gameplay we saw, I think the minigame I’m most excited for is Reminiscent Regimen, a co-op event where two (or more? I think just two) players can participate in unique combat challenges involving boats and wind-currents, all in the middle of the ocean. At the start of one particularly intriguing challenge, players find themselves on a floating platform high up in the air and must descend towards the surface of the ocean through a process of gliding and eliminating enemies on platforms. Plunge-attacks will probably come in handy here; just make sure that you’re actually lined up with the platform before plummeting into the water and getting stuck down there while your friend(s) complete the challenge without you.

Then there are the Event Domains, which are specifically tailored to match the personalities of the four playable characters who will feature prominently in the Version 2.8 storyline – Fischl, an imaginative cosplayer of the Adventurers Guild’s Mondstadt branch; Mona Magistus, a penniless astrologist of unknown origins, but believed to be from the upcoming region of Fontaine; Xinyan, a Liyue-born pioneer of rock-n’-roll music who also, coincidentally, spent time in Fontaine learning the guitar; and Kaedehara Kazuha, a wandering swordsman and poet exiled from his homeland of Inazuma. It’s a well-traveled group we have here, and we can see that reflected in their respective Domains, which range from eerie to downright trippy.

Fischl’s is by far the largest and most elaborate, at least from what we can see. Her Domain houses an entire castle with stacks of circular turrets like chimney-pots, steep walls lined with windows, and lovely gardens, hedge-mazes, and fountains. It’s clearly inspired by Neuschwanstein and other fairytale castles of Bavaria, the region of southern Germany on which Mondstadt is based (although funnily enough, we have yet to see any castles like it in Mondstadt proper). There’s a twist, of course, because Fischl isn’t just a princess, she’s also an interdimensional traveler, and so the castle is upside-down and suspended in mid-air, with various pieces standing right-side up and other bits jutting out horizontally. The purple-hued sky above is shattered, exposing a gaping black hole directly above the castle. Fun.

Genshin Impact
Fischl’s Domain | Twitter @genshinmains

But as a Xinyan main, I’m particularly excited to explore her Domain as many times as Genshin Impact will allow me if it means I’ll get to learn more about one of my favorite characters who has been sadly underutilized by MiHoYo (probably because she’s one of exactly two brown-skinned playable characters, and burdened with a poorly-designed kit). Apparently, these Domains all have lore attached to them, which I think we can definitely see with Mona (whose Domain is filled with glowing stars, astrological symbols etched on the floor and walls, and cosmic panoramas visible through the windows) and Kazuha (whose Domain is a darkly-lit Inazuman mansion with creaky wooden floors built around an atrium with a large tree), so I hope there’s a good reason for why Xinyan’s Domain is all thorny vines, rope-bridges, and weird floating doorframes opening onto nothing.

Unfortunately, neither Xinyan nor Fischl is set to receive their own Hangout Event in 2.8, but players will get a chance to interact with the new playable character Shikanoin Heizou in a Hangout Event titled Trap ‘Em By Storm, presumably referencing Heizou’s use of the Anemo Element and the fact that we’ll inevitably be helping the world-famous detective from the Tenryou Commission as he goes around Inazuma City solving petty crimes (which, on the one hand, means Itto and the Arataki Gang might be involved…but on the other hand, it means Kujou Sara will definitely be involved and I don’t know if I can stomach having to cooperate with her).

As for Heizou’s kit, I think everything we suspected about him has turned out to be true. He’s Genshin Impact’s first male catalyst user – and MiHoYo even invented a whole new playstyle exclusively for him. Instead of standing still and using his catalyst to hurl fireballs or ball-lightning or some similar projective at an opponent from a short distance, the way all of the female catalyst-users do, Heizou can get right up in an enemy’s face and hit them repeatedly with his fists and feet, infusing his punches and kicks with Anemo energy that activates the Swirl reaction when it comes into contact with Pyro, Hydro, Electro, and Cryo. We love to see it, we really do, but I can’t help but wonder when MiHoYo will give us a female catalyst-users who can do the same – or if they’ll ever give us a more graceful and serene male-catalyst-user.

Heizou will have an increased drop-rate on the first event banner of Version 2.8, during which players will also have a shot at obtaining Kazuha, one of the strongest five-star characters in the game. To go along with his first rerun since his debut just over a year ago, Kazuha is also finally getting a Story Quest centered around him – titled Acer Palmatum, which if you’re wondering is the Latin name of the Japanese maple tree (the same tree we see growing in his Domain).

MiHoYo released a couple of screenshots from the Story Quest during the livestream, of which the most interesting (and potentially concerning) shows Kazuha with glowing purple eyes, using a hammer infused with Anemo energy to forge a sword. Kazuha is the descendant of renowned Inazuman swordsmiths who just barely escaped slaughter at the hands of the Raiden Shogun’s homicidal puppet (long story), and I believe that we’ll learn a lot more about his family and their secret practices, along with lore related to Kazuha’s nameless friend who died in a one-sided duel with the Raiden Shogun herself before the story opens, and whose reforged sword this appears to be (does that mean Kazuha’s nameless friend will finally…get an actual name? The fandom has been calling him “Tomo” – short for tomodachi, or friend in Japanese – for so long that I don’t know if they’ll accept a new name at this point).

Moving on, both Klee and Yoimiya will apparently rerun alongside each other during the latter half of Version 2.8 – and both characters have their fans, although I can’t say that my love for Yoimiya is strong enough that I’m willing to spend all my hard-earned Primogems on her. I got Arataki Itto on his rerun, that’s enough new five-star characters for me until at least Version 3.2, when Scaramouche (the Raiden Shogun’s aforementioned homicidal puppet) is rumored to become playable. I’m exhausted, but good luck to everyone trying to pull five-stars in 2.8.

You’ll also have the option to purchase the game’s very first five-star outfit in 2.8, although you’ll first need to get your hands on the five-star character Diluc, who, to be fair, is available in the standard banner. Diluc’s new outfit or “skin” comes with unique special effects and idle animations, and – as noted in the stream – does not feature the character’s Pyro Vision, which he wears on his belt in his default skin. Some have speculated that Diluc’s new outfit will have lore attached to it regarding the Fatui Harbingers and the Pyro Delusion that they gave to Diluc’s father, which would theoretically allow Diluc to use Pyro without needing his Vision. There will be a combat event at the Dawn Winery centered around Diluc, so keep an eye out for that if you want to learn more.

A four-star character will receive a new skin simultaneously with Diluc in 2.8, and it’s…Fischl, who I don’t think urgently needed an upgrade the way other characters do (ahem, Kaeya), but hey, I guess it’s nice to have options. Her new skin doesn’t have any neat features like Diluc’s (at least that I know of), but it does switch her eye-color from light green to red, which I’m glad Fischl’s voice-actress pointed out during the livestream because otherwise I probably wouldn’t have noticed. It’s a cool detail, though. I really hope it’s important.

Towards the end of Version 2.8, there will be another event much like the one currently ongoing, so if you’re having fun constructing cute little robots to place in your Serenitea Pots be sure to check out Evermotion Mechanical Painting – during which, players will be able to design even more steampunk furnishings with the assistance of another mustachioed NPC from Fontaine named Horatio or Archibald or something. I think MiHoYo comes up with some of these random events because they just want to drop bits of Fontaine lore, which is amusing because Fontaine is probably over a year away, but I’ll admit, having the guy selling robots suddenly reveal that his gadgets are part of the Hydro Archon’s hunt to find an alternative energy source for her people does make me interested to know what kind of crisis is going on there.

Genshin Impact
Sumeru | Twitter @nahidadailys

And that, of course, brings us to the final topic covered in today’s livestream, albeit more briefly than intended – Sumeru, the realm of the Dendro Archon Kusanali and the region we’ll have to explore before we can move on to Fontaine. I will try to refrain from discussing certain leaks that have come out recently and dampened my enthusiasm for the release of Sumeru by a considerable amount, but just enough was revealed in the teaser trailer today that I think we can safely have a conversation about the pervasive colorism and orientalism in Sumeru without even touching on those leaked character designs. I mean, let’s start with the fact that every NPC from Sumeru we’ve ever seen in-game and now every NPC we see in Sumeru in the teaser trailer is pale.

With the exception of Xinyan, Kaeya, and, depending on the lighting, possibly Baizhu, every other playable character and human NPC in Genshin Impact currently is either pale or a light shade of white (or gray, in the isolated case of Rosaria), and even the two characters who are clearly darker-skinned are whitewashed constantly in fan-art, so frankly it comes as no surprise that MiHoYo is perpetuating colorism with character designs. They’ve been doing that all along. That doesn’t make it any less frustrating that a region we know was explicitly modeled after parts of South Asia, Southwest Asia, and North Africa is made up almost exclusively of blindingly white people in the game (again, this is without even getting into the leaks), when these areas are in actuality very diverse.

There are, of course, light-skinned people in all of these areas, and if there was a broad range of diversity in the characters we’ve seen from Sumeru thus far then having a few light-skinned or pale characters to reflect that wouldn’t be a problem. But when they’re all pale, NPCs and playable characters alike, what that says to me is that MiHoYo (not necessarily the individual artists and animators who work there, but definitely their bosses) simply doesn’t care about accurately portraying the diversity of these regions, much less challenging the colorist beauty standards that have caused so much damage in Southwest Asia and India particularly.

But adjusting the characters’ skin-tones would be an easy fix, one that MiHoYo could probably make at the last minute if they were so inclined. I think it’s much too late to fix the even larger issue here, which is that Sumeru and its characters were doomed from the beginning to look like an awkward mishmash of widely differing aesthetics and mythologies thrown together haphazardly in a blender because…that’s exactly what MiHoYo did. They made a diluted orientalist milkshake out of Egypt, India, and all of Southwest Asia.

Genshin Impact
Cyno | in.ign.com

It’s a shame, too, because the painstaking accuracy and attention to detail in Genshin Impact‘s worldbuilding is one of the primary reasons this game is beloved, at least by me, and I had hoped the developers would care more…or at all…about upholding their reputation for accuracy. But I’ll honestly be shocked if they do anything to fix any of these problems before the release of Version 3.0. I just don’t think they care, and the only way they’ll maybe start to care is if the backlash grows louder and people don’t pull for a certain upcoming five-star character from Sumeru (just to be clear, not Cyno – he’s lighter than Xinyan, but darker than everyone else in Sumeru, and I want his banner to do well).

Have you seen the leaks or are you doing your best to steer clear of spoilers entirely? Either way, share your own thoughts, theories, and opinions, in the comments below!

Genshin Impact’s Inazuma’s Archon Quest Foreshadows How The Story Will End

SPOILERS FOR GENSHIN IMPACT CHAPTER II, ACT III, “OMNIPRESENCE OVER MORTALS”, AND “IMPERATRIX UMBROSA” AHEAD!

It’s been a while since the Inazuma Archon Quest was neatly wrapped up in Genshin Impact Version 2.1 (a little too neatly and hurriedly, in most players’ opinions), but while the Quest itself hasn’t aged particularly well and is widely considered one of the weakest purely from a storytelling perspective, thematically it’s aged like a fine Osmanthus wine. I firmly believe that everything that took place in Inazuma during the course of that Archon Quest is foreshadowing what will unfold nearer the end of the game’s overarching storyline, when every playable character we’ve met thus far will have to make a choice for themselves, much like the one Raiden Ei had to make at the end of the Archon Quest – a choice between true freedom or the illusion of security.

Genshin Impact
Raiden Shogun | pockettactics.com

But I’m getting ahead of myself. Before we get into my speculation about where Genshin Impact is headed (and let me be clear about one other thing; it is just speculation for now, because the game’s ending is at least five or six years away), let’s go over what we know for sure – which is how the Inazuma Archon Quest started and ended.

When the game opens, the nation of Inazuma is surrounded by a mile-high barrier of thunderstorms that makes it inaccessible to players who haven’t completed the Mondstadt and Liyue Archon Quests (Given that Inazuma is an island chain in the middle of the ocean, you’d think such drastic measures would be unnecessary, but official data from MiHoYo shows that in February 2022 alone exactly 45,961 players tried to sneak into Inazuma, over half of whom drowned or were struck by lightning and died, so I guess you can’t ever be too careful). This barrier was erected by the Raiden Shogun, a computer in the body of a puppet fashioned in the image of Raiden Ei, the true Electro Archon of Inazuma who had been holed up in a dream-space for almost five-hundred years meditating on the concept of Eternity (every Archon has a lofty Ideal, which they try to impose on the citizens of their respective nations with varying degrees of success).

Raiden Ei had made the difficult choice to leave her people in the hands of a literal puppet at a time when she was still reeling from the loss of her sister and most of her close friends in a war between the gods of Celestia and the technologically-advanced civilization of Khaenri’ah (the latter of whom were wiped off the face of the earth in what became known as the Cataclysm). She saw Eternity – or, as she understood it, permanent stasis – as the means by which she could not only delay her own inevitable decay and thus preserve the memory of her loved ones long after the rest of the world forgot them, but also protect Inazuma; for if her people never progressed, and their ambitions never exceeded their mortal limitations, the gods of Celestia would let them be.

For Inazuma to remain eternal, however, required a leader who would never change, one whose judgement could never be swayed either by counsel or degradation of the mind and who would never hesitate to eliminate any perceived threat to Eternity, regardless of what form that threat might take – a computer, essentially. Raiden Ei’s first attempt at computer programming resulted in a homicidal clone of hers stalking the Inazuman countryside for centuries, but with a few tweaks and adjustments she designed the Raiden Shogun to rule Inazuma in accordance with a strict set of rules she left behind, dictating in excessive detail exactly which aspects of Inazuman culture and civilization were insignificant enough that they could be allowed to change over time, and which must stay the same so that Inazuma would always remain Inazuma.

Genshin Impact
Raiden Shogun | ph.news.yahoo.com

It wasn’t long before foreign dignitaries like the Fatui Harbingers and corrupt individuals in the Shogun’s own court began pulling the puppet’s strings and manipulating her relatively straightforward programming to further their own agendas, with the Fatui being the first to suggest that the Shogun should close Inazuma’s borders to outsiders (the irony!) and forbid Inazuman citizens from traveling abroad. Ei was aware of some of this from her dream-state, but naively believed that the Raiden Shogun was still in control of the situation.

About a year before Genshin Impact‘s story opens, the Fatui successfully convinced the Raiden Shogun to take the same drastic measures towards Vision-wielders in her own nation. Visions, for context, are gemstones that fall from the heavens into the hands of ordinary people, allowing them to manipulate one of the seven elements – almost every playable character in Genshin Impact besides the protagonist has one, although the Archons and a handful of other characters don’t actually need theirs to manipulate the elements. To receive a Vision is to be marked by the gods for greatness, and it’s generally believed that they’re given to people with unusually strong ambitions.

It’s not hard to understand why the Raiden Shogun was deceived into believing that Visions were antithetical to Eternity. Vision-wielders are supposed to change the world, for better or worse (or at least, that’s what they believe), but in Inazuma every substantial change was immediately reversed by the Shogun and its instigators punished with death. Rather than kill every Vision-wielder in Inazuma in one fell swoop, the Raiden Shogun merely ordered them all to relinquish their Visions into the hands of the Shogunate so they could be inlaid upon the Statue of the Omnipresent God outside the Shogun’s palace…although why, exactly, is still unclear and there are several theories regarding the identity of the Statue’s model, who resembles neither Raiden Ei nor her deceased sister.

This “Vision-Hunt Decree” led to a bloody civil war in Inazuma when the inhabitants of Watatsumi Island rose up in resistance to the authoritarian Shogun’s forces with a little help from certain high-ranking members of the Yashiro Commission and Shuumatsuban. The player arrives in Inazuma right at this crucial moment in the nation’s history, and after roughly ten minutes of training and fighting alongside the Resistance, we find ourselves standing before the throne of the Raiden Shogun. The nefarious Fatui plot to manipulate the Shogun’s programming is exposed, and the Shogun single-handedly puts an end to every player’s dream of a playable La Signora by cutting the Fatui Harbinger up into very small pieces.

The important bit comes a little later, after we defeat the Shogun, break into Raiden Ei’s dream-space, and convince her that what she’s doing is hurting the people of Inazuma – not just Vision-wielders, but everyone. She agrees to abolish the Vision-Hunt Decree right away, but it takes her until her second Story Quest to accept that her understanding of Eternity was flawed from the very beginning, that nothing in the world can be made to last forever, and that only by embracing change and adapting in response can Inazuma continue into the future.

And that right there is the same lesson that I think every Vision-wielder in the game will have to learn for themselves nearer the end of Genshin Impact’s story. I apologize if it took me a while to make my point, but I’m here now, and let me explain why I feel this way.

What we know for certain about Visions is what I’ve already told you, that they fall from the heavens and can help level the playing field for ordinary folks by allowing them to use one of the seven Elements in combat and in their daily lives, which is pretty useful for accomplishing heroic feats even if it won’t necessarily buy you a house or put food on the table (see: Mona Megistus). What we don’t know is where Visions actually come from, who or what higher power is in charge of distributing them, what purpose the Visions serve in the long-run besides making Genshin Impact’s combat system more engaging, whether there’s any logic to who gets one and who doesn’t…essentially, we know nothing, and everything we think we know is based on what random characters in-game think they know, which itself isn’t a whole lot.

That hasn’t stopped fans from speculating, and there’s a bunch of really compelling theories on all of these topics out there if you’re interested. I don’t have anything particularly revolutionary to say regarding the potential origins of Visions – I’ve long believed that they come from Celestia, and that one or more of the gods up there on that floating island in the sky (assuming that’s really Celestia, and not an elaborate decoy) are in charge of making Visions and then sprinkling them over Teyvat, and my own theories use that idea as a baseline, so if I’m wrong about that, then I’m wrong about everything else too.

Genshin Impact
Celestia | gurugamer.com

But I don’t think I’m wrong. Raiden Ei explicitly tells us that Visions aren’t handed out by the Archons, as was once believed to be the case, which leaves Celestia as the only entity (or group of entities) we currently know of that (a) apparently dwells in the skies above Teyvat, (b) probably has the means to create and distribute Visions, and (c) definitely likes to throw things at the earth; mostly these creepy glowing pillars called “Nails” that they’ve historically used to impale entire cities whenever they’re displeased by something, but who’s to say that Visions couldn’t do damage on a similar scale, not just to one city but to every town where Vision-wielders live?

So why would Celestia, notoriously ambivalent about humans in general and all-too-eager to eradicate anyone who oversteps the boundaries between mortal and deity, reward the most ambitious and strong-willed humans on the planet with increased power? Well, I want you to think long and hard about what every character has done with their Vision, not in regular combat but in the story itself and in the lore, and then I want to know the results of your findings because, as far as I’m aware, the only time someone’s Vision has actually allowed them to do something that they might not otherwise have accomplished was when Kazuha used his dead friend’s Vision to save us from the Raiden Shogun during the Inazuma Archon Quest – and the fact that it wasn’t even his Vision is telling.

Simply put, I don’t think Visions are a reward so much as they are an incentive, provided by the gods in Celestia, to just keep doing what you’re doing until you eventually die in battle, fall off a cliff, or run out of stamina while swimming to Inazuma and drown. They haven’t, to my knowledge, helped anyone do…anything, really. Instead, they keep their wearers locked into the roles that Celestia deems safe or inconsequential, roles from which it’s hard to break free because one of the caveats of owning a Vision is that if your ambition changes for any reason, your Vision will stop working…and most people don’t want that to happen, so they keep playing the part that Celestia chose for them their entire lives.

But as we’ve learned from NPCs like Zhiqiong in the Chasm, you don’t need a Vision to be ambitious. Of course, because Zhiqiong became interested in learning the truth of the world and ventured deep into the Abyss searching for answers, it makes sense why Celestia wouldn’t reward her with a Vision (although by the next time we see her, maybe she’ll have been granted one in the hopes that it will get her to stop poking around in places she shouldn’t). But still, it just goes to show that people can accomplish great deeds on their own without having any access to the Elements – and when you think about it, there are even a couple of playable characters who can already deal massive amounts of physical damage without using Elemental reactions.

And on top of that, let’s not forget that in Kamisato Ayaka’s recent story teaser depicting how she got her Cryo Vision during a duel with her brother (supposedly when her desire to help her family was at its strongest), she starts using Elemental-infused attacks shortly before the Vision appears on her person…and maybe, just maybe, that means every Vision-wielder in the game already has the ability to use the Elements in much the same way that the protagonist does, even without a Vision. Heck, maybe everyone in Teyvat has that ability, they just don’t know it yet.

Now, it might be harder to learn than to simply rely on your Vision to do all the work for you, but a major theme throughout Genshin Impact is that humans need to start relying on themselves instead of their gods, because gods are fickle, they’re unreliable, they’re emotionally unavailable, they don’t understand what’s best for humans and they can’t make good choices for humans. I mean, there’s a reason why every Archon Quest in the game thus far follows a similar formula – we come in, we have a heart-to-heart with an Archon, and we convince them to either step down or at the very least take a step back from ruling their respective regions so that their citizens can flourish and reach their true potential.

Genshin Impact
Venti | pcgamesn.com

Venti, the Anemo Archon of Freedom who once ruled over Mondstadt, made the choice to put all of his power into the hands of his people without any assistance from the protagonist, a long time before the story opens. Zhongli, the Geo Archon of Contracts, also got there pretty quickly – the hard part was helping him safely abdicate his throne without causing turmoil in Liyue and ensuring that humans and adepti would be able to work together to combat future threats without Zhongli holding them together. Raiden Ei, the Electro Archon of Eternity, is the first Archon we’ve met who needed to witness firsthand just how much pain and suffering she had already caused and how much more she would cause unless she changed and allowed Inazuma to change with her.

Ironically, this entailed letting people keep their Visions – the very thing I think every Vision-wielder will have to give up willingly near the end of Genshin Impact‘s story when the total reverse of this situation plays out, assuming they can embrace what will surely be a radical change for them and wouldn’t rather remain tethered to Celestia by whichever one dream or ambition of theirs allows them to feel special. I believe some will make the choice without a moment’s hesitation; some will first need to know that they can survive without their Visions; and some will need to rethink their entire outlook on the world.

I briefly toyed with the idea that every Archon’s willingness to relinquish their own power foreshadows how the characters of their same Elemental type will react to being asked to relinquish their Visions, but like most theories that hinge on nonexistent correlations between characters of a certain Element, I just couldn’t get it to work. By that reasoning, Keqing, as an Electro character, should be as resistant as Raiden Ei, but she’s canonically “a skeptic without equal when it comes to the value of Visions”, having unsuccessfully attempted to discard and destroy her Vision on numerous occasions.

Perhaps this entire theory is a stretch, but I hope that my reasoning is at least somewhat sound. I felt comfortable putting this theory out in the world because I know I’m not the first person to be suspicious of either Visions or Celestia (in-game, everyone seems to trust the gods unreservedly, but we know better because we’ve been to Enkanomiya and read Before Sun And Moon), but I haven’t seen anyone speculate that the Archon Quests are foreshadowing something and I think there’s a case to be made for why it’s humans parting with their Visions and finally stepping into their own power and embracing the divinity that already lives within them (ooh, I snuck a little bit of Gnosticism in there at the end just to get your interest piqued for my next post on the subject, I feel so clever).

Genshin Impact
Enkanomiya | pcgamer.com

No, but seriously, we need to have a talk about how in Genshin Impact, all humans are divine – not just playable characters, but also (and perhaps especially) the regular NPCs we interact with every day. As I said, that’s another post for another time. Right now, I want to let you ruminate on what I’ve said and expand on it if you think I’m onto something here. I’m still new to theorizing about Genshin Impact‘s future, so if I’ve misinterpreted anything or left out any crucial information, feel free to remind me, and don’t forget to share your own thoughts, theories, and opinions, in the comments below!